#ifndef _SCENE_NULL_H_
#define _SCENE_NULL_H_
#include "IScene.h"

class SceneNull : public IScene {
public:
	SceneNull();
	~SceneNull();
	virtual void initialize();
	virtual void update(float frameTimer);
	virtual void draw();
	virtual void finish();
	virtual bool isEnd()const;
	virtual Scene next()const;

private:
};

#endif
